Dungeon World – first run, with not enough prep time.

Caveat on the title... prep time in this instance is time to re-read the rules to have a smoother understanding of everything. Some things were a little clunky but in the end, i loved GMing Dungeon World! We quickly made analogues of our usual DnD characters (sans the warlock, wizard sufficed). This was very nice … Continue reading Dungeon World – first run, with not enough prep time.

Monday night rumbles.

So the party successfully discovered the problem in the catacombs, handed in the Welcomer graver robbers and procured a pet owl. They then promptly set out to discover the curious case of Milon Gilfron's missing iron ore. The road can be a strange place for chance meetings to be sure. The weather was a slow … Continue reading Monday night rumbles.

Tom’s Mum’s House #3 – Nightstone is a beacon of trouble.

Taruk awoke to the sounds of horse hooves outside the village walls and the clank of the draw bridge mechanism being lowered, this did not bode well. Kella, hidden in the adjoining draw bridge tower, cranked and turned the cold mechanism. Taruk thought to warn his comrades in the Inn and it all coalesced with … Continue reading Tom’s Mum’s House #3 – Nightstone is a beacon of trouble.

Segura Saga #3 – The consequences of action.

So much has happened in such a short space of time. The party dispatched the lingering, despair laden souls known as will~o~wisps. They trudged on only to hear the very loud, bumbling movements of large creatures in the woods to the west of them. Shirry had a sense of what these creatures were, Ogres, and … Continue reading Segura Saga #3 – The consequences of action.

Monday Night Adventurers (sort of) League

So our rag-tag and often multifarious party solved the mystery of the Ghost ship marauding over the Moonsea. They had previously managed to let criminals go free in an ancient temple beneath Sokol Keep (the lighthouse is still dark, much to the port authorities distress). They had also helped in various small ways as well. … Continue reading Monday Night Adventurers (sort of) League

Segura Saga #2 – A princess’s request

The heroes (?) of our adventure duly destroyed the vile Carrion Crawlers which inexplicably lurked in the sewers below such a tended and clean city such as Pekiton. Regardless, it was an effluent covered success. With prompts from god (the DM) the party decided that showering was in their best interest before they reported to … Continue reading Segura Saga #2 – A princess’s request

Storm King’s Thunder at Tom’s Mum’s House (aka roll20) #1

The party has been made. Turuk from North of the Spine of the World, Cassius, everyone's favourite Tempest Cleric, Lewis, the half-Orc Cleric of the Trickster gods and Gunther the Unfazed, sorcerer of the storm found themselves in Captain Osian Tremain's office in Waterdeep with an offer of work. With all the Giant activity being … Continue reading Storm King’s Thunder at Tom’s Mum’s House (aka roll20) #1

Jabari Firahel – Character back story (work in progress)

The hovelled few who dwell in the dread swamps of Azul think little of the ranger who is only rarely spied on their village outskirts. He keeps to himself, respects the laws of their meagre civilization and is rumoured to have taken an active role in quelling the more beastly (and very dangerous) denizens of … Continue reading Jabari Firahel – Character back story (work in progress)