Hexcrawl update: Some thoughts and notes.

So the hexcrawl is well underway and it is fantastic. This post will be a collection of thoughts I've had regarding the style. Campaign Notes The first thing of interest is that I have begun to use One Note for the campaign notes. Google docs was good to begin with but I have quickly realised … Continue reading Hexcrawl update: Some thoughts and notes.

Running Multiple Games

So I have a few weeks off work and as a result I have committed to a fair few games. These games are long standing games or groups so it is very welcome but it also comes with a few issues. Games that have been left a long time tend to have too many what … Continue reading Running Multiple Games

Session 1 down in Eberron: Some thoughts.

So we had our first session tonight. It was predominately role play, which both of my players enjoyed. I want to briefly talk about setting the scene, how important NPC's are and some thoughts on starting a new story with new characters. In character creation, we were a little rushed. I tried to ask my … Continue reading Session 1 down in Eberron: Some thoughts.

And we begin anew, on a train in Khorvaire. A continent of Eberron.

Elkus and Kentavious sat in the Lightning Rail as they returned from Aundair. The pair had enjoyed a middling level of hospitality in the magically advanced state, and had not seen the best results. "The master will have to seriously think about appointing a new head artisan in Aundair," said Elkus. "Too true, at least … Continue reading And we begin anew, on a train in Khorvaire. A continent of Eberron.

Precursory campaign building for my players.

Instead of jamming up our Messenger thread with my random musings about a potential new campaign world, I thought I'd add them here. The world is Elaria, you have been born into x city state. Each city state is run by Plutocrats. The wealthy families run the city states and control is kept strictly. The … Continue reading Precursory campaign building for my players.

Trying to place some extra emphasis on role play in Dungeons and Dragons.

So we are in the process of house ruling some processes to deepen the role play of our Dungeons and Dragons, Storm King's Thunder campaign. The two systems that are borrowed heavily from are The Burning Wheel and Dungeon World. Firstly, Beliefs, Instincts and Traits from Burning Wheel were considered. I decided not to go … Continue reading Trying to place some extra emphasis on role play in Dungeons and Dragons.

Tom’s Mum’s House #4 Nightstone is awash with bodies and destruction.

So the orcs were killed and Nightstone FINALLY is free from immediate threats. Some forest elves of the Ardeep forest, led by Rond Arrowhome, infiltrated the beleaguered town in the night. Taruk followed them and came upon a furious fight in the town square. Arrows flew and great axes swung. The Orchish leader, Gurrash, was … Continue reading Tom’s Mum’s House #4 Nightstone is awash with bodies and destruction.

Tom’s Mum’s House #3 – Nightstone is a beacon of trouble.

Taruk awoke to the sounds of horse hooves outside the village walls and the clank of the draw bridge mechanism being lowered, this did not bode well. Kella, hidden in the adjoining draw bridge tower, cranked and turned the cold mechanism. Taruk thought to warn his comrades in the Inn and it all coalesced with … Continue reading Tom’s Mum’s House #3 – Nightstone is a beacon of trouble.